日々適当

hibitekitou

iPhoneのメモリ使用量

iPhone |2008-11-07
Memory Status[iTS]ってのを知ったので買いました。



こうして見ると、メモリがもうちょっと欲しい感じがしますね。
上図、あらためてみると誤字脱字がひどいけど、まぁいいか…
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Vueの上位バージョンが本当に必要か

cg |2008-11-07
Which Vue is Best For Me? [e on software]

Vue 7になって、バリエーションがさらに増えてCompleteってクラスが出来たのです。
Infiniteが$895。Completeが$599です。

で、そのCompleteの内容ですけど、さすがに名前の通り、全部入りという印象です。
あ、アニメーションレンダリングで「Limited to 1920 pixels wide」って制限があるから、仕事によってはちょっとまじぃかな。ま、720解像度ベースで作って1.5倍してやりゃいいか(笑)

しかしこの表、Infiniteとは比較されていません。
ということで、その比較表がこちら。

Vue 7 Complete - Comparative Chart [e on software]

InfiniteにあってCompleteに無いものを列挙してみます。

Illumination baking
Illumination baking quality adjustable on a global or per object basis (adjustable map resolution and quality boost)
Show illumination samples in final render
Ultra-realistic SolidGrowth vegetation
Completeが70+ speciesでInfiniteが160+ species
Control procedural terrain altitudes based on relationships with other objects
The altitude of procedural terrains can be dynamically affected by other objects
Multi pass rendering (separates renders into the different rendering components - shadow, diffuse, ambient, etc.)
Create separate pictures for Diffuse, Specular, Shadows, Ambient, Refractions, Reflections, Background, Indirect Lighting, Post-process...
Per layer, per object or per material multi-pass masks (fully anti-aliased)
Create layers for additional render information such as Z depth, object ID, material ID, global alpha mask, normal vectors...
Export all channels and masks into a convenient Photoshop PSD multi-channel, multi-mask file
Full support of G-Buffer compositing information
Store all anti-aliasing and rendering channel samples on separate G-Buffer layers
Render occluded objects (on a per object or global basis) to render hidden parts of the scene
Render export as RLA or RPF for advanced compositing options
Maximum number of render nodes
CompleteがUp to 5でinfiniteがUnlimited (through RenderCow pack expansions)
Customizable command-line render launching sequence
RenderNode optional stand alone renderer for integration in large render farms
RenderNodes can run as a service
User definable geometry anti-aliasing
complateがUp to 64 rays/pixelでinfiniteがUp to 1024 rays/pixel
Create custom render effects using user-defined python callbacks
Generate detailed network rendering logs
Real-life camera aberrations (cushioning and barreling)
Control materials based on the properties of other objects
Automatic synchronization of cameras and lights
Synchronization data incorporated into scene for easy retrieval
Save synchronization data to file for manual loading into Vue
Animation export as AfterEffects
Import motion tracking information
Dynamic Motion blur anti-aliasing reduction
Allow clipping of time slider to animation duration
Action safe and title safe frames and field grids (user configurable)
Motion-blur on animated mesh deformations
Accurate dithered motion blur
Adjustable and animatable amount of motion blur
"Scene graph" approach allows advanced relationships between objects
Access and control object properties using SmartGraph
"PID" and "Delay" controllers in SmartGraph for improved realism in object interactions
Option to output temporary images when network rendering an animation as independent frames
Optional display of time code on frames (on a separate layer when rendering as multi-pass)
Automatically hide time code when rendering to final or better
Option to disable or customize padding of frame files
Optional automatic illumination baking of meshes
Motion blur on tree deformation
Separate animation range and render range
Flat interface design (with optional standard Vue 5-style interface)
Customizable interface colors
Perspective camera view
Change axis conventions
Change order of rotations
Customizable view navigation shortcuts
View option menu commands with optional shortcuts
Gizmo option menu commands with optional shortcuts
Animation option menu commands with optional shortcuts
Quick Render option menu commands with optional shortcuts
Ability to reorganize the view panes
Access to all G-Buffer channels and layers in interface
Access to all render passes and masks
Access to vertical and horizontal camera fields of view
Python scripting
Python console for direct input of Python commands
Python functions to add, modify and remove EcoSystem instances
User-definable startup scene
Object decimation for faster scene setup
List of default folders when searching for texture maps
Option to recursively search for texture maps in texture folders
Optional independent panning and zooming of views
User-definable keyboard shortcuts
Customizable linear and angular grid snapping when moving and rotating objects
Multiple scene file backup tool
Macro recording and playback to automate repetitive tasks
Easily access frequently used macros using Macro QuickLaunch dialog
Easily access recently created macros
Rename individual render passes (e.g. "Maple Tree 527" -> "Hero Tree")
Disable/bypass Visual Browsers completely (e.g. when browsing images)
Run several instances of Vue simultaneously
Minimum setting for preview frame rate (dynamic preview simplification to maintain frame rate)
Control over OpenGL clipping planes
Convert objects from Max into Vue format (requires 3DS Max)
Motion tracking import
2D Importの数が多い
Exposure and contrast controls in HDRI images
2D Exportの数が多い
Scene export
Sky exports as sky-boxes or sky-domes
Camera animation export (e.g. to After Effects)
Object animation export (motion, orientation, size)
Objects can be marked as not being exportable
Degraded display mode (dynamic simplification of OpenGL preview when resources become critically low)
Optional limit on OpenGL polygon count
Automatic suspension of mesh simplification, Boolean/Metablob preview and background draw threads when system resources become critically low
Option to clear OpenGL data before rendering
Floating licenses
Licenses can be used as floating licenses when installed in the optional License Server
License Server can run as a service
Automatic detection of License Server
ふぅ、やり始めてかなり後悔しました。こんなにCompleteに無い項目があろうとは。誰も読まねぇな、これ。
でも見てみると、6のInfiniteにあった機能でかつ必須だと思っていたレンダリング出力関係の機能がごっそりとCompleteに無かったり、スクリプト周りも無い感じだし、仕事に使うならInfinite以上はやっぱり必須かな、といった風情となっておりますな。ちょっと残念でもあり、ほっとしたりもして…。

ちなみにフローティングについては"With optional License Server"ってなってて、そしてe-on License Serverが $495で別売りとなっています。どうもライセンスの形態が6とは変わっているようでして、そこいら辺の説明も含め、イーフロンティアがさっさと情報公開してくれるといいなー。
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