hibitekitou
iPhoneのメモリ使用量
iPhone |2008-11-07
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Vueの上位バージョンが本当に必要か
cg |2008-11-07
Which Vue is Best For Me? [e on software]
Vue 7になって、バリエーションがさらに増えてCompleteってクラスが出来たのです。
Infiniteが$895。Completeが$599です。
で、そのCompleteの内容ですけど、さすがに名前の通り、全部入りという印象です。
あ、アニメーションレンダリングで「Limited to 1920 pixels wide」って制限があるから、仕事によってはちょっとまじぃかな。ま、720解像度ベースで作って1.5倍してやりゃいいか(笑)
しかしこの表、Infiniteとは比較されていません。
ということで、その比較表がこちら。
Vue 7 Complete - Comparative Chart [e on software]
InfiniteにあってCompleteに無いものを列挙してみます。
でも見てみると、6のInfiniteにあった機能でかつ必須だと思っていたレンダリング出力関係の機能がごっそりとCompleteに無かったり、スクリプト周りも無い感じだし、仕事に使うならInfinite以上はやっぱり必須かな、といった風情となっておりますな。ちょっと残念でもあり、ほっとしたりもして…。
ちなみにフローティングについては"With optional License Server"ってなってて、そしてe-on License Serverが $495で別売りとなっています。どうもライセンスの形態が6とは変わっているようでして、そこいら辺の説明も含め、イーフロンティアがさっさと情報公開してくれるといいなー。
Vue 7になって、バリエーションがさらに増えてCompleteってクラスが出来たのです。
Infiniteが$895。Completeが$599です。
で、そのCompleteの内容ですけど、さすがに名前の通り、全部入りという印象です。
あ、アニメーションレンダリングで「Limited to 1920 pixels wide」って制限があるから、仕事によってはちょっとまじぃかな。ま、720解像度ベースで作って1.5倍してやりゃいいか(笑)
しかしこの表、Infiniteとは比較されていません。
ということで、その比較表がこちら。
Vue 7 Complete - Comparative Chart [e on software]
InfiniteにあってCompleteに無いものを列挙してみます。
- Illumination baking
- Illumination baking quality adjustable on a global or per object basis (adjustable map resolution and quality boost)
- Show illumination samples in final render
- Ultra-realistic SolidGrowth vegetation
- Illumination baking quality adjustable on a global or per object basis (adjustable map resolution and quality boost)
- Completeが70+ speciesでInfiniteが160+ species
- Control procedural terrain altitudes based on relationships with other objects
- The altitude of procedural terrains can be dynamically affected by other objects
- Multi pass rendering (separates renders into the different rendering components - shadow, diffuse, ambient, etc.)
- Create separate pictures for Diffuse, Specular, Shadows, Ambient, Refractions, Reflections, Background, Indirect Lighting, Post-process...
- Per layer, per object or per material multi-pass masks (fully anti-aliased)
- Create layers for additional render information such as Z depth, object ID, material ID, global alpha mask, normal vectors...
- Export all channels and masks into a convenient Photoshop PSD multi-channel, multi-mask file
- Full support of G-Buffer compositing information
- Store all anti-aliasing and rendering channel samples on separate G-Buffer layers
- Render occluded objects (on a per object or global basis) to render hidden parts of the scene
- Render export as RLA or RPF for advanced compositing options
- Maximum number of render nodes
- The altitude of procedural terrains can be dynamically affected by other objects
- CompleteがUp to 5でinfiniteがUnlimited (through RenderCow pack expansions)
- Customizable command-line render launching sequence
- RenderNode optional stand alone renderer for integration in large render farms
- RenderNodes can run as a service
- User definable geometry anti-aliasing
- RenderNode optional stand alone renderer for integration in large render farms
- complateがUp to 64 rays/pixelでinfiniteがUp to 1024 rays/pixel
- Create custom render effects using user-defined python callbacks
- Generate detailed network rendering logs
- Real-life camera aberrations (cushioning and barreling)
- Control materials based on the properties of other objects
- Automatic synchronization of cameras and lights
- Synchronization data incorporated into scene for easy retrieval
- Save synchronization data to file for manual loading into Vue
- Animation export as AfterEffects
- Import motion tracking information
- Dynamic Motion blur anti-aliasing reduction
- Allow clipping of time slider to animation duration
- Action safe and title safe frames and field grids (user configurable)
- Motion-blur on animated mesh deformations
- Accurate dithered motion blur
- Adjustable and animatable amount of motion blur
- "Scene graph" approach allows advanced relationships between objects
- Access and control object properties using SmartGraph
- "PID" and "Delay" controllers in SmartGraph for improved realism in object interactions
- Option to output temporary images when network rendering an animation as independent frames
- Optional display of time code on frames (on a separate layer when rendering as multi-pass)
- Automatically hide time code when rendering to final or better
- Option to disable or customize padding of frame files
- Optional automatic illumination baking of meshes
- Motion blur on tree deformation
- Separate animation range and render range
- Flat interface design (with optional standard Vue 5-style interface)
- Customizable interface colors
- Perspective camera view
- Change axis conventions
- Change order of rotations
- Customizable view navigation shortcuts
- View option menu commands with optional shortcuts
- Gizmo option menu commands with optional shortcuts
- Animation option menu commands with optional shortcuts
- Quick Render option menu commands with optional shortcuts
- Ability to reorganize the view panes
- Access to all G-Buffer channels and layers in interface
- Access to all render passes and masks
- Access to vertical and horizontal camera fields of view
- Python scripting
- Python console for direct input of Python commands
- Python functions to add, modify and remove EcoSystem instances
- User-definable startup scene
- Object decimation for faster scene setup
- List of default folders when searching for texture maps
- Option to recursively search for texture maps in texture folders
- Optional independent panning and zooming of views
- User-definable keyboard shortcuts
- Customizable linear and angular grid snapping when moving and rotating objects
- Multiple scene file backup tool
- Macro recording and playback to automate repetitive tasks
- Easily access frequently used macros using Macro QuickLaunch dialog
- Easily access recently created macros
- Rename individual render passes (e.g. "Maple Tree 527" -> "Hero Tree")
- Disable/bypass Visual Browsers completely (e.g. when browsing images)
- Run several instances of Vue simultaneously
- Minimum setting for preview frame rate (dynamic preview simplification to maintain frame rate)
- Control over OpenGL clipping planes
- Convert objects from Max into Vue format (requires 3DS Max)
- Motion tracking import
- 2D Importの数が多い
- Exposure and contrast controls in HDRI images
- 2D Exportの数が多い
- Scene export
- Sky exports as sky-boxes or sky-domes
- Camera animation export (e.g. to After Effects)
- Object animation export (motion, orientation, size)
- Objects can be marked as not being exportable
- Degraded display mode (dynamic simplification of OpenGL preview when resources become critically low)
- Optional limit on OpenGL polygon count
- Automatic suspension of mesh simplification, Boolean/Metablob preview and background draw threads when system resources become critically low
- Option to clear OpenGL data before rendering
- Floating licenses
- Licenses can be used as floating licenses when installed in the optional License Server
- License Server can run as a service
- Automatic detection of License Server
- Generate detailed network rendering logs
でも見てみると、6のInfiniteにあった機能でかつ必須だと思っていたレンダリング出力関係の機能がごっそりとCompleteに無かったり、スクリプト周りも無い感じだし、仕事に使うならInfinite以上はやっぱり必須かな、といった風情となっておりますな。ちょっと残念でもあり、ほっとしたりもして…。
ちなみにフローティングについては"With optional License Server"ってなってて、そしてe-on License Serverが $495で別売りとなっています。どうもライセンスの形態が6とは変わっているようでして、そこいら辺の説明も含め、イーフロンティアがさっさと情報公開してくれるといいなー。
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