日本語によくある、「メモリには~が記憶されている」。In ..., there are storedの、"there is"パターンでいいものか?ネイティブの実例はありますが、昔ネイティブチェッカーに修正されたような気がします。
US10659328
In various aspects, a method of receiving data includes initializing a storage element to hold a unique identifier. This is a next expected sequence number and can be initialized to, e.g., zero. A packet of data and a packet-identification value are received from a peer, e.g., a computing device such as a wireless sensor node, via a network. The received packet-identification value is compared to the unique identifier. The packet-identification value is stored in a memory, as is an identification value corresponding to the peer. In a trace buffer, there are stored a representation of the packet of data, an identification value corresponding to the peer, and, if the received packet-identification value does not match the unique identifier, the received packet-identification value.
US10025284
For example, in one embodiment, a limit of the number of modules (or a limit of the number of certain types of modules that is allowed to be attached to the controller (including all expansion housings) is stored in the memory of the microcontroller (e.g., firmware 33 or the EEPROM 32 a). When a module is enumerated, the main microcontroller checks to see if there are stored any limits(*記憶された制限があるかどうか). If there are, beyond the limit, the main microcontroller will not enumerate the additional modules or operate therewith. Additionally, the main microcontroller will send or cause an error message to be displayed to the user indicating that the user has exceeded the maximum number of modules (or maximum number of modules of a given type of module).
US6675214
FIG. 6 is a schematic diagram of a representative slot organization 600 within an image store according to an embodiment of the invention. The slot organization 600 includes n-slots, denoted SLOT-1, SLOT-2, SLOT-3, . . . , SLOT-n. Within each of the slots, there are stored one or more objects that have a predetermined structure. In the described embodiment, the objects are images.
US4020555
5. Display control apparatus according to claim 3, wherein said control means further includes second manually actuable means for rotating said player image device and wherein there are stored in said first memory a plurality of additional player image devices having different rotational positions and wherein there is further provided
means responsive to the actuation of said second manually actuable means for replacing the player image devices stored in said random access memory with a preselected one of said additional player image devices.
US20190172123
In the illustrated embodiment, the customer account data 504 of the server database 502 has stored therein information relating to user accounts and profile data for each of the members of the EMS program. As shoppers join the EMS program, the server 12 establishes an EMS account within the customer account data 504 that is unique to the customer, and assigns to the shopper, and/or the shopper selects, a unique, corresponding enterprise membership services identification code, EMSID, as briefly described hereinabove.
US10937072
In certain embodiments, the taximeter's memory has stored therein toll data indicative of associated entry and exit areas for one or more tolled areas and a respective one or more toll amounts, wherein the method includes the taximeter's processor automatically detecting, using the recorded geographical coordinates, whether the taxi has passed through one of the associated entry and exit areas of one of the one or more tolled areas, wherein in response to the detection, the taximeter's processor modifies the fare due to include the respective toll amount.
In particular, each advertising message received by the mobile device 450 includes a device identifier, such as a UUID, which can be indicative of the taxi network identifier. The mobile device 450 has stored in memory the taxi network identifier, wherein each wireless device in the list is analysed to determine if it includes the taxi network identifier. Advertising messages for wireless devices which are not indicative of the taxi network identifier are removed from the list.
*単に他動詞としてmemory stores, slots storeのようにすればいいのかも。storeには「記憶する」(動作)と「記憶している」(状態)の両方の意味があると思います。
状態の例:
EP2163434(既出)
In other words, the infotainment system is capable of accessing a database that stores personalization settings for a plurality of users.
換言すると、インフォテインメントシステムは、複数のユーザ用の個人化設定を格納する(*格納している)データベースにアクセスすることが可能である。
【0016】
例えば、メモリ112は、各々のコンポーネント106に対して、コンポーネント106の位置に対応するx‐y座標のようなコンポーネント識別子を、テストされたウエハ用のウエハマップ上に適切に記憶する(*記憶している)。
US9288359(既出)
In a typical scanning operation, light from the scanner illuminates the surface of an original document and the document moving past an image sensor detects the intensity of light reflected from each location in the image and stores it as a proportionate electrical charge at a corresponding pixel location.
典型的な走査動作では、スキャナからの光はオリジナルドキュメント(原稿)面を照明し、画像センサを過ぎて移動するドキュメントは画像内の各場所から反射する光の強度を検出して対応する画素位置に比例した電荷としてそれを格納する。
しかし、実質同じ意味が表せるのであれば翻訳も形も近い方がいいのかもしれない。そう考えると、「には記憶されている」という日本語の受け身表現の英訳としては、"In ..., there are stored"や "has stored therein"のような受け身的表現が形の上からはより対応しているので、好ましいのかも知れません。そのような表現がクレームでもOKないし好ましいかは気になりますがどうなんでしょう?
クレームの例:
US7707166
1. A method of performing garbage collection of an allocated address space in one or more storage devices, wherein the allocated address space has stored therein blocks of data that are referenced by a set of one or more active storage trees and blocks of data that are no longer referenced by the set of one or more active storage trees, the method comprising:
22. The input device of claim 14, wherein said storage module has stored therein information or attributes identifying or describing powers or abilities possessed by an imaginary character associated with said selected game and wherein said microprocessor is further configured to update said character attribute information based on playing of said selected game on said live-action game, computer game, video game, home game console or hand-held game unit, whereby said character attribute information may be transported to other computer games, video games, home game consoles, or hand-held game units including those upon which a user has not played said selected game.
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