クソみたいな英語解説。リンク先の動画についての解説です。
English commentary like shit. The commentary content is a link destination video.
■Introduction part
Caution.
What we will introduce is "Inazuma Eleven 3s RNGing".
Please only look at people who are interested."
First we will introduce preparation.
■Preparatory part
First of all, please remember the starting lineup and formation that challenge the match.
I'd like to make the explanation easier, so let's make a formation with this member this time.
Tactics "Quick Time" is not essential.However, it is very convenient if it exists.
Next, move to the place where the reception of the match is located and save it.
This time we will do "RNGing" against "FF Regional Pick A".
Preparation by software side so far it"s over.
Prepare for the tool side from here.
You can use the tool even if it is saved locally, but this time we will not explain about local use.
Access "Inazuma 3 Item Drop Random Number Adjustment Tool".
There is an item "Range of initial seed:(初期seedの範囲:)" of "Confirm seed with a player binder(選手バインダーでseed確認)".
Let's change to "500" that it is "140".
Let's also change "Scope of consumption(消費の範囲:)" to "[18] to [22]" to "[1] to [50]".
Scroll down the screen and let's move on to "Look for consumption that can be dropped(ドロップできる消費を探す)".
Let's select the version of the ROM to be adjusted for random numbers here.
Left is "Lightning Bolt and Bomb Blast". Right is "Team Ogre Attack's".
Next we will select the team that is going to fight from this list box.
As the drop item is displayed, let's mark the checkbox of the item you want.
Next, let's display the entry field of player name.
Let's click the checkbox of the option "Consider additional consumption in the case of players who do not have dedicated speech (専用セリフが用意されていない選手の場合の追加消費も考慮する)".
If it is an ordinary procedure, I input the player names one by one here, but this time I will explain the abbreviation procedure.
When you press "Copy / Paste (コピー/ペースト)", a popup for entering player name list will be displayed.
Paste the name of the players to this text box.
Please copied sentence of the video explanation into the text box in the popup.
The sentence of the video explanation is "えんどう,とびたか,かべやま,ライデン,ふぶき,とらまる,きどう,かぜまる,さくま,ヒロト,ごうえんじ".
If you press the OK button after pasting, input for 11 people is completed.
This completes the preparation. From here it is a demonstration.
■Demonstration part (From the time when Edgar is displayed)
Edgar said: "Are you ready? get set, go...".
First, turn on 3DS.
And "A button continuous hitting".
There is no need to hit it in a hurry.
"Endou Mamoru Densetsu" has one selection screen, but there is no problem.
Let's try to match with "FF Regional Pick A" as it is.
Immediately after the kickoff, return the ball to the front of the goal of your own team.
Pass the ball to DF and use "Quick Time".
Immediately after using QuickTime, you will go on an Own Goal with Evans.
For a while from here we will record the direction the ball rolls.
Open the notepad and enter "0" if the ball rolled from left to right, "1" in reverse.
In Notepad, divide it into two lines and enter numbers.
Odd number is upper, even number is lower."
I used "Quick Time" to shorten the replay.
Without "Quick Time", it takes time.
Please wait.
Probably this is enough.
Let's copy the stage below the notepad notes.
Later, let's paste into "Filter:(フィルター)" of the tool "Player Binder to Check Seed(選手バインダーでseed確認)".
When you press the "Decide(決定)" button, the initial seed candidate is displayed.
It will be successful if it is become only one row.
Click "Enter this initial seed in all form below(この初期seedを下全てのフォームに入力)" button to reflect the initial seed value to other items.
Then scroll down the screen.
Click "Decide(決定)" button located a little above "Create List by Goal Motion(ゴールのモーションでリスト作成)".
It is OK if such a table is displayed.
Identification of initial seed is complete.
The next special operation will be immediately before the match end.
Please proceed with the game normally.
And absolutely to gain the score more than 2 points.
I skipped the scene just before the end of the second half.
Let's decide our own goal again.
We will record the direction the ball rolls. Again.
Open the notepad and enter "0" if the ball rolled from left to right, "1" in reverse.
It is not necessary to divide the memo in two steps this time.
By the way.Let's deplete your opponent"s "Hissatsu Tactics".
When "Hissatsu Tactics" is used after this, the random number is shifted.
Please wait.
Reflect the contents of Notepad in "Filter:(フィルター:)" of "Confirm Consumption with Goal Motion(ゴールのモーションで消費確認)".
"When you press "decision (決定)" button, the current random number consumption position is displayed.
If it is one item it will be successful."
If you can not narrow down to one line here, please do further increase the number.
Scroll down the screen and move to "Create list with goal motion (ゴールのモーションでリスト作成)" location.
Let's press the "next(次へ)" button every time you go through an own goal once.
After consumption is zeroed, replay is ended.
Do not do any extra command battle any more.
Behavior that consumes random numbers is prohibited at all.
It is also prohibited for the ball to cross the side line.
"Nice!" Is okay to be displayed.
The match is finished successfully.Well, how about item drops?
That's good.
■Supplementary part
Early seed does not have to be changed until it turns off 3DS once it is set.
However, it may happen that the initial seed value does not come out on the table around 3rd to 4th time.
It is because it has over the range of consumption.Let's change "range of consumption:「消費の範囲:」" from "1000" to "2000".
Changes are in "Confirm Consumption with Goal Motion(ゴールのモーションで消費確認)" and "Search for Consumable Drops(ドロップできる消費を探す)".
Let's push the decision button again after changing.
Bonus.
"FF Regional Pick A" used for this video explanation can also play in Inazuma Eleven 2.
Actually, even in Inazuma Eleven 2, we can use the random number adjustment introduced this time as it is.
That's all. Thank you for your viewing.