====== Created Using Wizards of the Coast D&D Character Builder ======
Alek/アレク, level 9
Human, Fighter (Slayer)
Slayer Weapon Specialization Option: Brutal Axe
Human Power Selection Option: Heroic Effort
Dark Sun
Trained from Birth for a Specific Prophecy (Trained from Birth for a Specific Prophecy Benefit)
Theme: Wasteland Nomad
FINAL ABILITY SCORES
STR 22, CON 11, DEX 16, INT 10, WIS 10, CHA 8
STARTING ABILITY SCORES
STR 18, CON 11, DEX 14, INT 10, WIS 10, CHA 8
AC: 24 Fort: 25 Ref: 22 Will: 17
HP: 74 Surges: 9 Surge Value: 18
TRAINED SKILLS
Acrobatics +12, Athletics +15, Endurance +9, Heal +9, Intimidate +8
UNTRAINED SKILLS
Arcana +4, Bluff +3, Diplomacy +3, Dungeoneering +4, History +4, Insight +4, Nature +6, Perception +6, Religion +4, Stealth +7, Streetwise +3, Thievery +7
POWERS
Basic Attack: Melee Basic Attack/+16vsAC, 1d12+13
Basic Attack: Ranged Basic Attack/+11vsAC, 1d4+8
Wasteland Nomad Feature: Wasteland Fury/+16vsAC, 1d12+13(+6), may shift 1 sq
Human Racial Power: Heroic Effort/reroll an attack roll or a saving throw
Multiple Class Attack: Power Strike/+1d12 to damage and make the taeget prone
Fighter Utility: Battle Wrath/+2 to damage roll with basic attack
Fighter Utility: Berserker's Charge/+2 to charging move and to charging attack roll
Fighter Utility: Duelist's Assault/+4 to damage roll when no ally adjacent to the target
Wild Talent Cantrip: Body Equilibrium/+5 to Acrobat check to balance and do not sink
Monk Feature: Stone Fist Flurry of Blows/additional 9/11 damage
Wasteland Nomad Utility 2: Lone Resolve/when isolated, make save reliably
Fighter Utility 6: Ignore Weakness/immobilized, slowed, or weakened, +5 to save once at turn-start
FEATS
Level 1: Axe Expertise
Level 1: Action Surge
Level 2: Wasteland Wanderer
Level 4: Monastic Disciple
Level 6: Superior Reflexes
Level 8: Resilient Focus
ITEMS
Vicious Greataxe +2 x1
Eldritch Serpent Drakescale Armor +2 x1
Safewing Amulet +2 x1
Adventurer's Kit
Dagger
====== End ======
Alek/アレク, level 9
Human, Fighter (Slayer)
Slayer Weapon Specialization Option: Brutal Axe
Human Power Selection Option: Heroic Effort
Dark Sun
Trained from Birth for a Specific Prophecy (Trained from Birth for a Specific Prophecy Benefit)
Theme: Wasteland Nomad
FINAL ABILITY SCORES
STR 22, CON 11, DEX 16, INT 10, WIS 10, CHA 8
STARTING ABILITY SCORES
STR 18, CON 11, DEX 14, INT 10, WIS 10, CHA 8
AC: 24 Fort: 25 Ref: 22 Will: 17
HP: 74 Surges: 9 Surge Value: 18
TRAINED SKILLS
Acrobatics +12, Athletics +15, Endurance +9, Heal +9, Intimidate +8
UNTRAINED SKILLS
Arcana +4, Bluff +3, Diplomacy +3, Dungeoneering +4, History +4, Insight +4, Nature +6, Perception +6, Religion +4, Stealth +7, Streetwise +3, Thievery +7
POWERS
Basic Attack: Melee Basic Attack/+16vsAC, 1d12+13
Basic Attack: Ranged Basic Attack/+11vsAC, 1d4+8
Wasteland Nomad Feature: Wasteland Fury/+16vsAC, 1d12+13(+6), may shift 1 sq
Human Racial Power: Heroic Effort/reroll an attack roll or a saving throw
Multiple Class Attack: Power Strike/+1d12 to damage and make the taeget prone
Fighter Utility: Battle Wrath/+2 to damage roll with basic attack
Fighter Utility: Berserker's Charge/+2 to charging move and to charging attack roll
Fighter Utility: Duelist's Assault/+4 to damage roll when no ally adjacent to the target
Wild Talent Cantrip: Body Equilibrium/+5 to Acrobat check to balance and do not sink
Monk Feature: Stone Fist Flurry of Blows/additional 9/11 damage
Wasteland Nomad Utility 2: Lone Resolve/when isolated, make save reliably
Fighter Utility 6: Ignore Weakness/immobilized, slowed, or weakened, +5 to save once at turn-start
FEATS
Level 1: Axe Expertise
Level 1: Action Surge
Level 2: Wasteland Wanderer
Level 4: Monastic Disciple
Level 6: Superior Reflexes
Level 8: Resilient Focus
ITEMS
Vicious Greataxe +2 x1
Eldritch Serpent Drakescale Armor +2 x1
Safewing Amulet +2 x1
Adventurer's Kit
Dagger
====== End ======
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