次のPatchでの修正点一覧
訳がわかんねーとかはGame内で言ってくださいな
Druids
Talent: Primal Fury (Rank 2) will now be properly unlearned
when it is untalented.
Talent: (Restoration)- Natural Perfection will no longer proc
by normal melee attacks.
Hunters
Aspect of the Viper: This ability now grants an additional amount of mana
each 5 seconds equal to 35% of the hunter’s level.
Boar Charge: This ability will no longer make Growl cast immediately
after it generates excessive threat.
The pet ability Growl will no longer scale with pet Attack Power.
Dire Ravens in Blade’s Edge Mountains now tameable.
Scare Beast: The range on this spell has been increased to 30 yards
and it is now instant cast.
Tamed Drywallow Snappers now will know Bite 5 (instead of Claw 5.)
Mages
Talent: Improved Blink (Arcane) now reduces chance to be hit by 13/25%
and the duration of Rank 1 has been increased to 4 seconds.
Completing the quest “Arcane Refreshment” will now properly teach the spell Conjure Water (Rank 7).
Polymorph: Mounted creatures will no longer remain mounted while
polymorphed.
Mage Armor no longer reduces the duration of beneficial magic buffs.
Molten Armor will now do damage while a damage absorption shield is active.
Paladins
Flash of Light and Holy Light will now work properly with
castsequence macros.
Seal of the Crusader: This ability now increases the damage dealt by
Crusader Strike by 40%.
Crusader Strike (Retribution) will now properly receive a damage
increase from Seal of The Crusader.
Talent: Precision (Ranks 1-3) will no longer improperly display daggers
and staves as a weapon class in the tooltip.
Paladins that already have Apprentice Riding skill can now properly
learn Summon Warhorse from the trainer.
Priests
Fear Ward will no longer be consumed while under the effects of cyclone.
Mana Burn: This spell can no longer trigger effects that require the
target to be struck with a critical hit.
Power Word:Shield now has the correct sound associated with it and can
no longer be heard from large distances.
Talent: Power Infusion will now consume the correct amount of mana
when cast on yourself.
Rogues
Ability: Blade Flurry: This ability can no longer hit critters as
its secondary targets and will now use a proper range
calculation for all secondary targets.
Talent: Mutilate (Assassination) will no longer incorrectly appear
multiple times in the combat log when used.
Shaman
Ability: Frostbrand Weapon: Rank 6 damage has been increased very slightly.
Warlocks
Drain Soul: Channeling of this spell will now always stop when a
player target dies.
Pets: Using a sacrifice effect to kill your own pet will no longer
trigger effects that should only occur when killing an enemy.
Warrior
Sweeping Strikes: This ability can no longer hit critters as its
secondary targets and will now use a proper range
calculation for all secondary targets.
PvP
Arenas
If a character’s personal rating is more than 150 points below the team
rating, they will earn points based on their personal rating instead of
the team rating.
If the average personal rating of the players queuing for a game is more
than 150 points below the team’s rating, the team will be queued against
an opponent matching or similar to the average personal rating.
訳がわかんねーとかはGame内で言ってくださいな
Druids
Talent: Primal Fury (Rank 2) will now be properly unlearned
when it is untalented.
Talent: (Restoration)- Natural Perfection will no longer proc
by normal melee attacks.
Hunters
Aspect of the Viper: This ability now grants an additional amount of mana
each 5 seconds equal to 35% of the hunter’s level.
Boar Charge: This ability will no longer make Growl cast immediately
after it generates excessive threat.
The pet ability Growl will no longer scale with pet Attack Power.
Dire Ravens in Blade’s Edge Mountains now tameable.
Scare Beast: The range on this spell has been increased to 30 yards
and it is now instant cast.
Tamed Drywallow Snappers now will know Bite 5 (instead of Claw 5.)
Mages
Talent: Improved Blink (Arcane) now reduces chance to be hit by 13/25%
and the duration of Rank 1 has been increased to 4 seconds.
Completing the quest “Arcane Refreshment” will now properly teach the spell Conjure Water (Rank 7).
Polymorph: Mounted creatures will no longer remain mounted while
polymorphed.
Mage Armor no longer reduces the duration of beneficial magic buffs.
Molten Armor will now do damage while a damage absorption shield is active.
Paladins
Flash of Light and Holy Light will now work properly with
castsequence macros.
Seal of the Crusader: This ability now increases the damage dealt by
Crusader Strike by 40%.
Crusader Strike (Retribution) will now properly receive a damage
increase from Seal of The Crusader.
Talent: Precision (Ranks 1-3) will no longer improperly display daggers
and staves as a weapon class in the tooltip.
Paladins that already have Apprentice Riding skill can now properly
learn Summon Warhorse from the trainer.
Priests
Fear Ward will no longer be consumed while under the effects of cyclone.
Mana Burn: This spell can no longer trigger effects that require the
target to be struck with a critical hit.
Power Word:Shield now has the correct sound associated with it and can
no longer be heard from large distances.
Talent: Power Infusion will now consume the correct amount of mana
when cast on yourself.
Rogues
Ability: Blade Flurry: This ability can no longer hit critters as
its secondary targets and will now use a proper range
calculation for all secondary targets.
Talent: Mutilate (Assassination) will no longer incorrectly appear
multiple times in the combat log when used.
Shaman
Ability: Frostbrand Weapon: Rank 6 damage has been increased very slightly.
Warlocks
Drain Soul: Channeling of this spell will now always stop when a
player target dies.
Pets: Using a sacrifice effect to kill your own pet will no longer
trigger effects that should only occur when killing an enemy.
Warrior
Sweeping Strikes: This ability can no longer hit critters as its
secondary targets and will now use a proper range
calculation for all secondary targets.
PvP
Arenas
If a character’s personal rating is more than 150 points below the team
rating, they will earn points based on their personal rating instead of
the team rating.
If the average personal rating of the players queuing for a game is more
than 150 points below the team’s rating, the team will be queued against
an opponent matching or similar to the average personal rating.