This is an event where a product or interim product is shown to the Product Owner and the User community in order to get feedback and show progress.
Demo of an Increment is given at the time of the S . . . 本文を読む
An entry in a backlog.
This may be in the form of a user story or a task in a spreadsheet or on a whiteboard.
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A list of new features for a product. The list may be made up of user stories describing who wants what and why. . . . 本文を読む
The rate of progress as a team.
If a team is completing 20 user stories per week then this is their velocity and it can be used to empirically forecast their future rate of progress (assuming that th . . . 本文を読む
The idea of learning through the use of experiments such as using a series of carefully designed steps and using measures to prove the success of the experiment. . . . 本文を読む
A fundamental agile behavior making as many things as visible as possible in order to help the way people work. Transparency may involve displaying progress on a wall or frequent delivery of products . . . 本文を読む
A finite period of time where work is executed to achieve a goal/meet an objective. The deadline should Not be moved since the core concept of a timebox is to prioritize the work inside it.
A timebox . . . 本文を読む
Something created to help prove/disprove an idea.
Something to help better understand the customer’s needs.
A prototype may evolve into a real product or may be thrown away.
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スクラムでは、時間を区切って、集中して作業します。
パーキンソンの法則をご存じでしょうか?
英国の歴史学者である、シリル・ノースコート・パーキンソンが提唱した法則で、「役人の数は、仕事の量とは無関係に増え続ける。」というものです。
第1法則:
仕事の量は、完成のために与えられた時間をすべて満たすまで膨張する。
第2法則:
支出の額は、収入の額に達するまで膨張する。
仮に1日でできる作業でも、1週間 . . . 本文を読む