While the story and characters are very good, the system feels subtle as FE.
This work has greatly increased the number of things that can be done with cultivation, cooking, meals, education, tea parties, scouts, skill systems, gifts, fishing, etc., but anyway there is a lack of explanation in the game, I do n’t know what to do. Even if you play properly without online capture information etc., you can clear itself, but the result of working hard for 40 hours is too disappointing for the story-oriented faction like `` zero additional joining character zero support S (≒ marriage) zero '' It can end in a nasty situation.
On the other hand, the battle is almost usual FE, but it is somewhat rough. The system of the new element “Knight Order / Strategy” has been used for a long time, is too much to be able to remember the effects, and there are not enough explanations. There were many powerful characters, and at least on a low difficulty level, the work feeling was stronger than the strategy.
There are actually four main story lines because the story splits into three in the early stages and special branches in the middle. Speaking of volume, it sounds good, but it is a bit painful that you have to see the whole world view if you do not complete the 40-hour lap.
Since the basic story and character are good, I feel that I wanted to be a little more compact.
・ The fallen unit that is the biggest feature of this series will not come back, but of course
The difficulty of returning to the next stage for beginners is also easy.
There is ease of entry.
・ Because we can change battle style including the hero
Not only good at freedom
You can scout some units even if you choose a different story
I think that it is also a big feature that you can follow Kiirii under you.
Bad point
・ This time, No. 1 is said to be tied to the fact that it is impossible to cultivate laps regardless of difficulty.
May be clogged with the main story
There is the most difficulty in the successive series.
(In other series, it is difficult on the EX stage)
・ Transfer contents are slightly bad
There is an honorary value to return the number of laps that can spur the bad part above
Because the usage figures are too high and there is no money
Therefore, since LV is also from 1, there is a part where the lap is not a lap.
・ Although it is quite LV high
The final stage enemies are too strong and suffered more than 10 times annihilation or turn
It wasn't funny. (At the time of clearing, the turn 99 was the last minute.
General comment
氷塊
If you do n’t have difficulty,
If you look at experimental series,
If you do this, the difficulty will rise considerably
I've done all this time and have changed the result work into a bad one
If we have to improve there before the additional elements
It becomes a work that only the core fans will follow, and it will only be a shame.
For me personally, it is better to have Phoenix mode because turn restrictions can be eliminated or paid.
I wanted the lap round to relax the honor value.
エブリノートイラクニュース
北朝鮮ニュース
トランプ記事
香港記事
ビハンネスリンク
エブリノート
This work has greatly increased the number of things that can be done with cultivation, cooking, meals, education, tea parties, scouts, skill systems, gifts, fishing, etc., but anyway there is a lack of explanation in the game, I do n’t know what to do. Even if you play properly without online capture information etc., you can clear itself, but the result of working hard for 40 hours is too disappointing for the story-oriented faction like `` zero additional joining character zero support S (≒ marriage) zero '' It can end in a nasty situation.
On the other hand, the battle is almost usual FE, but it is somewhat rough. The system of the new element “Knight Order / Strategy” has been used for a long time, is too much to be able to remember the effects, and there are not enough explanations. There were many powerful characters, and at least on a low difficulty level, the work feeling was stronger than the strategy.
There are actually four main story lines because the story splits into three in the early stages and special branches in the middle. Speaking of volume, it sounds good, but it is a bit painful that you have to see the whole world view if you do not complete the 40-hour lap.
Since the basic story and character are good, I feel that I wanted to be a little more compact.
・ The fallen unit that is the biggest feature of this series will not come back, but of course
The difficulty of returning to the next stage for beginners is also easy.
There is ease of entry.
・ Because we can change battle style including the hero
Not only good at freedom
You can scout some units even if you choose a different story
I think that it is also a big feature that you can follow Kiirii under you.
Bad point
・ This time, No. 1 is said to be tied to the fact that it is impossible to cultivate laps regardless of difficulty.
May be clogged with the main story
There is the most difficulty in the successive series.
(In other series, it is difficult on the EX stage)
・ Transfer contents are slightly bad
There is an honorary value to return the number of laps that can spur the bad part above
Because the usage figures are too high and there is no money
Therefore, since LV is also from 1, there is a part where the lap is not a lap.
・ Although it is quite LV high
The final stage enemies are too strong and suffered more than 10 times annihilation or turn
It wasn't funny. (At the time of clearing, the turn 99 was the last minute.
General comment
氷塊
If you do n’t have difficulty,
If you look at experimental series,
If you do this, the difficulty will rise considerably
I've done all this time and have changed the result work into a bad one
If we have to improve there before the additional elements
It becomes a work that only the core fans will follow, and it will only be a shame.
For me personally, it is better to have Phoenix mode because turn restrictions can be eliminated or paid.
I wanted the lap round to relax the honor value.
エブリノートイラクニュース
北朝鮮ニュース
トランプ記事
香港記事
ビハンネスリンク
エブリノート