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¡¡Game_Troop¤ÎºÇ²¼Éô¤Ë¡¢¥Õ¥í¥¢¥¢¥¤¥Æ¥à¤ÎȽÄê½èÍý¤òºî¤ë¡£Game_Enemy¤Ëºî¤é¤Ê¤¤¤Î¤Ï¡¢Å¨¤´¤È¤ËȽÄꤷ¤Æ¤â°ÕÌ£¤¬¤Ê¤¤¤¿¤á¡£¤Þ¤¿¡¢°ì±þ³ÎΨ¤òÅݤ·¤¿Å¨¿ô¤Ë°Í¸¤µ¤»¤ë¤¿¤á¤Ë¤â¡¢TroopÆâ¤¬¤¤¤¤¤È»×¤¦¡£¤Þ¤¿¡¢¥¿¥°¤Î´Ø·¸¾å¡¢Âç¤Ê¤ê¾®¤Ê¤ê¤Î¡ã¡ä¤¬Á´³Ñʸ»ú¤Ë¤Ê¤Ã¤Æ¤¤¤ë¤«¤éÃí°Õ¡£¼ÂºÝ¤ÏȾ³Ñ¤Çɽµ¤¹¤ë¡£
#--------------------------------------------------------------------------
# ¡ù ¥Õ¥í¥¢¥¢¥¤¥Æ¥à¤ÎÇÛÎóºîÀ®
#--------------------------------------------------------------------------
def make_floor_items
return [] if dead_members.size ¡ã= rand(10)
case $game_map.map_id
when 20,21 ; a=[244,245,246,247,248,249]
item = $data_items[a[rand(a.size)]] ; return [item]
else
return []
end
end¡¡¤³¤ì¤ÏÌÞÏÀ¡¢¤¿¤È¤¨¤Ð¤À¤¬¡¢²¶¤Î¾ì¹ç¤ÏŨ¤ÎºÇÂç½Ð¸½¿ô¤ò¡Ö¥Ñ¡¼¥Æ¥£¥á¥ó¥Ð¡¼¤Î¿ô+2¡×¤ËÀßÄꤷ¤Æ¤¤¤ë¤¿¤á¡¢ºÇÂç8ɤ¤È¤Ê¤ë¡£rand´Ø¿ô¤Ç0¡Á9¤Þ¤ÇÍð¿ô¤¬Æþ¤ë¤Î¤Ç¡¢¤â¤·8ɤÅݤ·¤ÆÀïÆ®¤ò½ª¤¨¤¿¾ì¹ç¡¢£¹³ä¤¬¤¿¥Õ¥í¥¢¥¢¥¤¥Æ¥à¤¬Æþ¼ê¤Ç¤¤ë¤È¤¤¤¦½èÍý¤Ë¤Ê¤ë¡£Æþ¼ê¤Ç¤¤Ê¤¤¾ì¹ç¤Ï¡¢¶õ¤ÎÇÛÎó¡Ö[]¡×¤òÊÖ¤¹¤³¤È¡£nil¤ä¡¢²¿¤âÊÖ¤µ¤Ê¤¤¤Î¤Ç¤Ï¥¨¥é¡¼¤Ë¤Ê¤ë¡£¼¡¤Îcaseʸ¤Ç¤Ï¡¢¸½ºß¤ÎMapID¤Ë¤è¤Ã¤ÆÊ¬´ô¤µ¤»¤Æ¤¤¤ë¡£ÀßÄê¤Î̵¤¤¥Þ¥Ã¥×¤Ç¤Ï¡¢¤ä¤Ï¤ê¶õ¤ÎÇÛÎó¤òÊÖ¤¹¡£¤¿¤È¤¨¤Ð¾åµ¥¹¥¯¥ê¥×¥È¤Î¾ì¹ç¡¢¥Þ¥Ã¥×20¤È21¤ÇÀïÆ®¤Ë¾¡Íø¤·¤¿»þ¡¢ID244¡Á249¤Î¥¢¥¤¥Æ¥à¤Î¤¤¤º¤ì¤«£±¤Ä¤¬¼ê¤ËÆþ¤ë¤è¤¦¤Ë¤Ê¤Ã¤Æ¤¤¤ë¡£Éð´ï¤äËɶñ¤â´Þ¤á¤¿Ê£»¨¤Êʬ´ô¤Ë¤¹¤ë¤Î¤â¡¢¥¤¥Ù¥ó¥È´¶³Ð¤Çʬ´ô¤µ¤»¤ì¤Ð¤¤¤¤¤À¤±¡£¸úΨ¤Î¤¤¤¤¥³¥ó¥Ñ¥¯¥È¤Ê½ñ¤Êý¤Ï¡¢¥¹¥¯¥ê¥×¥¿¡¼¤Ç¤Ï¤Ê¤¤¤¿¤áÃΤé¤Ê¤¤¡£¤¢¤È¤Ï¡¢¤³¤ì¤òÈ¿±Ç¤µ¤»¤ë¤¿¤á¤Ë¡¢BattleManager¤Ë¼¡¤Î¥¹¥¯¥ê¥×¥È¤òÆþ¤ì¹þ¤à¤À¤±¡£
#--------------------------------------------------------------------------
# ¡ü ¥É¥í¥Ã¥×¥¢¥¤¥Æ¥à¤Î³ÍÆÀ¤Èɽ¼¨
#--------------------------------------------------------------------------
def self.gain_drop_items
$game_troop.make_drop_items.each do |item|
$game_party.gain_item(item, 1)
$game_message.add(sprintf(Vocab::ObtainItem, item.name))
end
$game_troop.make_floor_items.each do |item|
$game_party.gain_item(item, 1)
$game_message.add(sprintf(Vocab::ObtainItem, item.name))
end
wait_for_message
end
¡¡¤³¤Î¾ì¹ç¤À¤È¡¢Å¨¤Î¥É¥í¥Ã¥×¥¢¥¤¥Æ¥à¤¬Íî¤Á¤¿¸å¤Ë¥Õ¥í¥¢¥¢¥¤¥Æ¥à¤¬É½¼¨¤µ¤ì¤ë¤¬¡¢¥×¥ì¥¤¥ä¡¼¤ËÂФ·¤Æ°ãÏ´¶¤Ï̵¤¤¤Î¤Ç¡¢¤¿¤Ö¤óµ¤ÉÕ¤«¤Ê¤¤¡£¤¢¤È¡¢Àè¤Îʬ´ô¤òMapID¤Ë°Í¸¤µ¤»¤Æ¤¤¤ë¤¬¡¢Å¨¥°¥ë¡¼¥×Ëè¤Ë¤µ¤»¤¿¤¤¾ì¹ç¤Ï¡¢¡Ö@troop_id¡×¤ò»È¤¨¤Ð²Äǽ¡£
¡¡¤½¤¦¤¤¤¨¤Ð¡¢Ã¦½Ð¥¹¥¯¥ê¥×¥È¤Ë´Ø¤·¤Æ¡¢³Æ¥µ¥¤¥È¤Î¥¨¥¹¥±¡¼¥×¥¹¥¯¥ê¥×¥È¤ò»²¹Í¤Ë¡¢¼«Ê¬¤ËÅÔ¹ç¤Î¤è¤¤¥¹¥¯¥ê¥×¥È¤Ë¤·¤Æ¤ß¤¿¡£DEEP SEASONSÍͤΥ¨¥¹¥±¡¼¥×¥¹¥¯¥ê¥×¥È¤ò²þÊÑ¡¢¤È¤¤¤¦¤«Ëؤɺ冷Íî¤È¤·¤¿¤À¤±¤Î¤è¤¦¤Ê¤â¤Î¤À¡£
¡¡
#--------------------------------------------------------------------------
# ¡û Äê¿ô¡Ê¥¨¥¹¥±¡¼¥×»ÈÍѲÄǽȽÄꥹ¥¤¥Ã¥Á¡Ë
#--------------------------------------------------------------------------
ESCAPE_SWITCH = 17
#--------------------------------------------------------------------------
# ¡û Äê¿ô¡Ê¥¨¥¹¥±¡¼¥×¤Ç¸Æ¤Ó½Ð¤¹¥³¥â¥ó¥¤¥Ù¥ó¥ÈID¡Ë
#--------------------------------------------------------------------------
ESCAPE_COMMON = 65
ESCAPE_SIGNATURE = "¡ãESCAPE¡ä"
class Scene_ItemBase
alias dsesc_use_item use_item
#--------------------------------------------------------------------------
# ¡û ¥¢¥¤¥Æ¥à¤Î»ÈÍѡʺÆÄêµÁ¡Ë
#--------------------------------------------------------------------------
def use_item
dsesc_use_item
if item.note.include?("¡ãESCAPE¡ä")
$game_temp.reserve_common_event(ESCAPE_COMMON)
SceneManager.goto(Scene_Map) if $game_temp.common_event_reserved?
end
end
end
class Game_BattlerBase
alias dsesc_usable_item_conditions_met? usable_item_conditions_met?
#--------------------------------------------------------------------------
# ¡û ¥¹¥¥ë¡¿¥¢¥¤¥Æ¥à¤Î¶¦ÄÌ»ÈÍѲÄǽ¾ò·ï¥Á¥§¥Ã¥¯¡ÊºÆÄêµÁ¡Ë
#--------------------------------------------------------------------------
def usable_item_conditions_met?(item)
if item.note.include?(ESCAPE_SIGNATURE) && $game_switches[ESCAPE_SWITCH] == false
false
else
dsesc_usable_item_conditions_met?(item)
end
end
end
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#--------------------------------------------------------------------------
# ¡ù ¥Õ¥í¥¢¥¢¥¤¥Æ¥à¤ÎÇÛÎóºîÀ®
#--------------------------------------------------------------------------
def make_floor_items
return [] if dead_members.size ¡ã= rand(10)
case $game_map.map_id
when 20,21 ; a=[244,245,246,247,248,249]
item = $data_items[a[rand(a.size)]] ; return [item]
else
return []
end
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#--------------------------------------------------------------------------
# ¡ü ¥É¥í¥Ã¥×¥¢¥¤¥Æ¥à¤Î³ÍÆÀ¤Èɽ¼¨
#--------------------------------------------------------------------------
def self.gain_drop_items
$game_troop.make_drop_items.each do |item|
$game_party.gain_item(item, 1)
$game_message.add(sprintf(Vocab::ObtainItem, item.name))
end
$game_troop.make_floor_items.each do |item|
$game_party.gain_item(item, 1)
$game_message.add(sprintf(Vocab::ObtainItem, item.name))
end
wait_for_message
end
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#--------------------------------------------------------------------------
# ¡û Äê¿ô¡Ê¥¨¥¹¥±¡¼¥×»ÈÍѲÄǽȽÄꥹ¥¤¥Ã¥Á¡Ë
#--------------------------------------------------------------------------
ESCAPE_SWITCH = 17
#--------------------------------------------------------------------------
# ¡û Äê¿ô¡Ê¥¨¥¹¥±¡¼¥×¤Ç¸Æ¤Ó½Ð¤¹¥³¥â¥ó¥¤¥Ù¥ó¥ÈID¡Ë
#--------------------------------------------------------------------------
ESCAPE_COMMON = 65
ESCAPE_SIGNATURE = "¡ãESCAPE¡ä"
class Scene_ItemBase
alias dsesc_use_item use_item
#--------------------------------------------------------------------------
# ¡û ¥¢¥¤¥Æ¥à¤Î»ÈÍѡʺÆÄêµÁ¡Ë
#--------------------------------------------------------------------------
def use_item
dsesc_use_item
if item.note.include?("¡ãESCAPE¡ä")
$game_temp.reserve_common_event(ESCAPE_COMMON)
SceneManager.goto(Scene_Map) if $game_temp.common_event_reserved?
end
end
end
class Game_BattlerBase
alias dsesc_usable_item_conditions_met? usable_item_conditions_met?
#--------------------------------------------------------------------------
# ¡û ¥¹¥¥ë¡¿¥¢¥¤¥Æ¥à¤Î¶¦ÄÌ»ÈÍѲÄǽ¾ò·ï¥Á¥§¥Ã¥¯¡ÊºÆÄêµÁ¡Ë
#--------------------------------------------------------------------------
def usable_item_conditions_met?(item)
if item.note.include?(ESCAPE_SIGNATURE) && $game_switches[ESCAPE_SWITCH] == false
false
else
dsesc_usable_item_conditions_met?(item)
end
end
end
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